(12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Cookie Notice For more information, please see our Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. . ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Having problems? I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Here's the error: That sounds really nice, how does it work around worlds you don't own? Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Catch me at https://www.twitch.tv/fen_muirGame: http://f. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Microsoft Windows 10 LTSC. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Found the error in the logs. What about Pirates? Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. It's so boring not having a conquer-the-Sector mod atm. Before the 0.95a update there was an option to disable this at the start, now it's missing. Is it harder? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Oh well. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. 15.91G. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Or joining a war fleet I sent waiting in orbit around a planet. All rights reserved. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Big thing however, you must not be hated by any faction other than the luddic path. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Nex adds alot of stuff that frankly should be apart of the base game. Really? Time to stomp some stations with the Rebirth-class. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Nexerelin adds a layer of complexity and challenge that the game does need. Will I be able to do the same with Nexerelin? Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. A lot of things have changed, that effect colonies in starsector 0.95a. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Privacy Policy. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Build a heavy industry, add on a pristine nanoforge. I think specifically in the nexerelin thread, there is discussion about it. and our Install hundreds of mods with the click of a button. I might suggest utilizing Version Checker here. The people that hate you will come for you. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. I came back to the game this week after a long absence. Any way to disable this or make the cooldown longer then playtime? Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I do mining/exploration missions early on for creds. Nex is a LOT of new stuff not all of which is well explained. Should I install it or just stay vanilla ? Because they're currently, well they seem high for the sake of being high, let's leave it at that. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Mod Troubleshooting Guide (Read BEFORE posting! We cover, exploration, ship design, combat, colony management, late game ships and combat. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Can you be a Commissioned officer for a faction and still colonize? Cookie Notice By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hope this guide is useful and takes out all the guesswork for newbies. For more information, please see our Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Other than that it's all upside. Pick and choose which blueprints you learn from a package! I don't even bother to take planets and stations over anymore it's so bad. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Starsector 0.95.1a is out! Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Last Update: 12 Feb 2023. Any way to disable this or make the cooldown longer then playtime? I appreciate this. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Save game crash / corruption! Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Nexerelin adds a layer of complexity and challenge that the game does need. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Uploaded: 23 Feb 2019 . Good planet seeds for use w/ mods. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Survey Data is a special commodity obtained by surveying uninhabited planets. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Wish pirates had better stuff, that you might want to use even? You should have already obtained blueprints for your colony stations & fleet through exploring. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Nexerelin is an absurd mod, but sadly a necessary one. Really gives those epic space battle feels more than vanilla imo. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Let's go over the basics of how to install mods in Starsector. It adds diplomacy, and faction interactions and wars. Starsector 0.95.1a is out! You can easily obtain new cores from farming Remnant in late game. Starsector Nexerelin Colonization. Tried this ^^ and it worked like a charm! The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Wars can actually lead to the extinction of a faction entirely. Tested the seed on RC15. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). I'm streaming now! Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). 10.0.17763 Build 17763. A memory leak in a mod is causing Starsector to crash. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Starsector 0.95.1a is out! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. 2 million if you babysit your colony and do minimal bounties. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Press question mark to learn the rest of the keyboard shortcuts. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. What were they thinking? It used to be called Starfarer. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Even more memory is needed. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Copyright 2023 Robin Scott. Immersion breaking as hell. http://fractalsoftworks.com/forum/index.php?topic=9175. I really should have split this guide up. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Optional but recommended to get the other colony skills, or get a 2-skill administrator. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Choose your faction (or establish your own) and dominate the Sector! The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Create an account to follow your favorite communities and start taking part in conversations. For more information, please see our Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Constant glitchy / artifacted graphics in the menu! I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . If mods are used when you rolled the seed, make them known. Story victory: Complete the Galatia Academy quest. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. starsector nexerelin colonizationmostar bridge jump injuries. This gives them back a foothold in the game. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Greeting everyone, wanted to share a great world seed. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Choose your faction (or establish your own) and dominate the Sector! MagicLab discord: https://discord.gg/EVQZaD3naU. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). No. Uploader: Histidine. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. It draws one in. Mainly new items and overall nerf to the planets. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (OutOfMemoryError), Turret cover crash! Beginning a Starsector Colony can be a huge endeavor. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment.